M.A. Wohl

Writer on a Quest

Pulp Fiction literature got its from the cheap paper fast paced big scale melodrama adventure were printed on

Family was staying over for two days during the Holidays.

Among the guests staying at my house overnight, there was a Dungeons&Dragons Master.

Oh the stories he had to tell !

Behind the Dungeon&Dragons scene

In this current writing project (yes, I am still working on it even though I haven’t wrote a word in a little more than a week now), one of the main character is in a D&D group.

She was introduced to the game by her late father, incidentally her favorite person in the whole wide world, and joined a group when she was 10 years old.
Needless to say, in a case like this, where the writer uses something as widely popular and well known, it is crucial (in my humble opinion) to researched deep and get the facts to double-check.
A mistake could easily ruin the credibility of the book (not to mention my credibility as an author) and therefore, well, ruin everything!

Now, I haven’t decided yet if her D&D group will play a bigger part in the story (they appeared only twice in the whole course of the book), but I do want the character to refer to some D&D stuff when interacting with non-D&D gamer people.
Again, research !

All I had to do is ask about the campaign he was running and boum, he was off with his campaign, off with the backstories, off with his writing inspiration/tricks.

Pulp fiction storytelling

His tricks to get his story going is simple: pulp fiction canons.

He wrote a 3 years long campaign (!), divided into small adventures (duh!).

To write his campaign and the series of adventures within, he used pulp fiction rules.

Confession: I lied when he assumed I knew all about the pulp fiction writing rules. I quickly did the research afterwards (you’ll find my researched sources down below).

The term pulp fiction itself refers to the kind of paper used to print

Here’s, briefly, what I found out about the essence of pulp fiction :

  • All the characters are introduced very fast;
  • The characters’ goals are introduced right away;
  • The characters nemesis are also introduced very fast;
  • Each adventure starts with a problem, and the characters shall never rest for long;
  • A different big bad boss is to be eliminated at the end of each adventure.

Pulp fiction obliviously influenced tremendously the genre literature we all know today, but it also evolved.
Pacing, cunning villains and triumphant heroes, the « all-hope-is-lost » scene.

There is such a thing as Modern Pulp Fiction, but since I am not at all familiar with the genre, I better let the pros talk about it.

I like the idea, and when I’m in the mood, I like the stories as well, but I am not a writer of pulp fiction.
Novels are my go-to writing format. Writing short stories takes me ages. I doubt every single letter I write, it’s a nightmare.

I really enjoyed listening to the Dungeon Master. And I might try to outline like one my next project…

We’ll see… Until next time, dear writer friends. Thanks for reading.

Sources

Found something amazing at : http://rampantgames.com/blog/?p=11407

The basics, with typos : http://zhurnaly.com/cgi-bin/wiki/Pulp_Fiction_Rules

The same idea, more detailed: https://www.paper-dragon.com/1939/dent.html

What kind of research would this be without a Wiki link: https://en.wikipedia.org/wiki/Lester_Dent

And a reference to a book I added on my to-read pile: https://www.goodreads.com/book/show/11454870-plotto

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